playdough
One sentence in, a small game you can play from a link.
The goal: a stranger types one sentence, plays the result from a link, and gets a 20-second clip to share. That is the target, not a result. Today it is a local command: one sentence in, a playable three.js game out, checked in a headless browser.
It is a generator, not an engine. It sits on templates from mise_en_place and a design-brief step that turns a vague idea into a fun core loop before anything is built. A human playtest comes before anything is shared.
So far the useful work is visual: six rendered vignettes testing whether generated art can look deliberate. I learned to settle the look before the pipeline.